Playnamic News
21.01.13
Flashpunk delevopment delayed
Happy new year everyone!Well, as I mentioned last post, I tried to become familiar with the flashpunk framework... And yeah after I reached first results really fast, I know find myself struggling in making everything look hotter by adding effects and stuff. After some investigation in flashpunks community forums I found out that many features I'd like to use aren't yet supported by flashpunk. Happily the creator of flashpunk already announced flashpunk 2 which supports alot of things mentioned above. So I guess I pause the development with flashpunk for now, concentrating on new stuff.
28.11.12
New Design + Infos
So some time passed since I've written the last post. I was kinda busy studying but now - as the year ends - I'll have more time doing game programming. In addition to that, I've given playnamic.net a new look.As I had to do a lot with HTML5 last time, I started playing around with it and ended up with a neat semi-realistic powder game. You can find it on the left sidebar under 'Experimental' or just by clicking here: Powder Game
Back to flash, I decided to check out a highly praised framework called Flashpunk (www.flashpunk.net) and so I'm currently busy getting used to it. More news on that later.
So that is the actual status, see you soon.
18.09.12
Psyline released
As mentioned yesterday, Psyline is playable now :D.Have fun: http://playnamic.net/play/psyline
17.09.12
Playnamic FB-Page
Oh I forgot: Yesterday I created a Facebook page for Playnamic Studios. It's neither filled nor finished in design, but that will be changed in the next time!http://www.facebook.com/Playnamic
Go check it out and like :)
17.09.12
Psyline launch on 18.09.12
Hello folks,some time has passed and I've been working on Psyline for the last 4 weeks (more or less). Now it is time to release it after I did the last few tweaks today.
See you tomorrow! :)